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tsubasanut

10
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1
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A member registered Dec 31, 2019

Recent community posts

Thank you! I was going to propose to speed up cube rotation to original speed, but you've done it already. Good job!

BTW, any plans to launch on GOG as well? I'll like to buy again, but i prefer GOG platform. You'll never know when Steam will get blocked for good in our gulag Russia.

No, new version did not help, but i found where the problem lies.

I thought about what i saw in Unity log - 

"FormatException: Input string was not in a correct format.
  at System.Number.ParseSingle (System.String value, System.Globalization.NumberStyles options, System.Globalization.NumberFormatInfo numfmt) [0x00083] in <ad04dee02e7e4a85a1299c7ee81c79f6>:0

And i had a hunch. I changed my regional formats in Windows from default Russian to English(USA) and now everything works fine!

I think we have different delimiters,  and Unity may use default delimiters for internal calcualtion. I had exactly the same problem several years ago with totally different software.

Anyway, problem solved!

YAY, thank you. i'm cool. I'd like to play the remake, but this payment was more of a hommage to old game. So take your time solving the problem.

Hi again.

Someone reported the same problem but with a different twist here https://www.reddit.com/r/ironseed/comments/h901xe/no_video/

Sadly it hasnt worked for me, there is no second window appearing. But maybe it may help you in figuring out the problem.

Hi again. Any progress?

I start having some random crashes in everyday work with my GTX 1660 Ti so i switched to old GTX 760. 

Tested the Ironseed just to make sure it was not faulty videocard. Well, it was not, still black screen.

(1 edit)

Can I use it in command line parameters? Like "-force-device-index1"? Or it should be in boot.config? I'm a total noob in Unity.

~ key does nothing for me. Can i somehow launch ironseed with  Unity player (if such thing exist separately)? Will it be different?

Enabled my intel GPU as default and launched with it (verified in log). Same case. 

Can i request some test run from couple of friends?

Also, are you in SpaceGameJunkie discord? Brian (main guy here) is also interested in your remake and knows the original, maybe he can give you coverage.

I found unity log, there is something there

Mono path[0] = 'C:/temp/ironseed-win64/Ironseed_Data/Managed'
Mono config path = 'C:/temp/ironseed-win64/MonoBleedingEdge/etc'
Loading player data from C:/temp/ironseed-win64/Ironseed_Data/data.unity3d
Initialize engine version: 2019.3.0b1 (78e106a973e1)
[XR] Discovering subsystems at path C:/temp/ironseed-win64/Ironseed_Data/UnitySubsystems
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 11.0 [level 11.1]
    Renderer: Intel(R) UHD Graphics 620 (ID=0x3ea0)
    Vendor:       VRAM:     8097 MB
    Driver:   26.20.100.6860
Begin MonoManager ReloadAssembly
- Completed reload, in  0.239 seconds
D3D11 device created for Microsoft Media Foundation video decoding.
<RI> Initializing input.
XInput1_3.dll not found. Trying XInput9_1_0.dll instead...
<RI> Input initialized.
<RI> Initialized touch support.
UnloadTime: 3.238900 ms
ApplicationManager : load settings. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
INIT (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
FormatException: Input string was not in a correct format.
  at System.Number.ParseSingle (System.String value, System.Globalization.NumberStyles options, System.Globalization.NumberFormatInfo numfmt) [0x00083] in <ad04dee02e7e4a85a1299c7ee81c79f6>:0   at System.Single.Parse (System.String s, System.Globalization.NumberStyles style, System.Globalization.NumberFormatInfo info) [0x00000] in <ad04dee02e7e4a85a1299c7ee81c79f6>:0   at System.Single.Parse (System.String s) [0x0000b] in <ad04dee02e7e4a85a1299c7ee81c79f6>:0   at DaanRuiter.CMDPlus.CMDHelper.TryParseColor (System.String s, UnityEngine.Color& color) [0x00028] in <c2f04ccd4a974773b7475132dc3449ce>:0   at DaanRuiter.CMDPlus.CMDWindow..ctor (System.String windowName, UnityEngine.Vector2 position, UnityEngine.Vector2 size) [0x00161] in <c2f04ccd4a974773b7475132dc3449ce>:0   at DaanRuiter.CMDPlus.CMDUnityView..ctor (System.String windowName, UnityEngine.Vector2 position, UnityEngine.Vector2 size) [0x00000] in <c2f04ccd4a974773b7475132dc3449ce>:0   at CMD.Init () [0x000bc] in <c2f04ccd4a974773b7475132dc3449ce>:0   at ApplicationManager.Awake () [0x0002d] in <c2f04ccd4a974773b7475132dc3449ce>:0  
(Filename: <ad04dee02e7e4a85a1299c7ee81c79f6> Line: 0)
CommManager : load start (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
CommManager : load successful (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
CrewManager : load start (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
CrewManager : load successful (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
AlienManager : load start (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
UniverseManager : load start (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
UniverseManager : load successful (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
ItemManager : load start (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
ItemManager : load successful (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
WeaponManager : load start (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
WeaponManager : load successful (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
LogManager : load start (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
LogManager : load successful (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
EventManager : load start (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
EventManager : load successful (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Setting up 4 worker threads for Enlighten.
  Thread -> id: 3dfc -> priority: 1   Thread -> id: 3ddc -> priority: 1   Thread -> id: 62c -> priority: 1   Thread -> id: 2994 -> priority: 1

(2 edits)

Hi

I have GTX 1660. Already changed everything i could in Nvidia panel.

And yes, first launch is noticeably slower, so looks like something is recompiling.

Task manager shows 50% load on  my 4core I5-4460, so game is working.

-force-glcore instantly gives me error "InitializeEngineGraphics failed". Maybe i'm lacking some OpenGL runtimes? If i use -force-d3d11 game starts without error, but still blackscreen.

Oh, and i tried both 32 and 64 bit version, no difference.

UPD: I tried all that again on my wife laptop with win10 and Radeon 540x/Intel card. Exactly the same case. So doesn't look like it is nvidia-specific. I think it should use Radeon for Unity, but I don't know for sure.

(1 edit)

Hi, thanks for answering.

It should be shift according to this video https://www.youtube.com/watch?v=zGsr0Lt_iqs, but it does nothing for me, the game just starts normally. I can see logo and then black screen with red Ironseed cursor. I have Win 7 and 10 in dual boot. The problem is the same regardless. of OS.

Oh, and there is no sound as well,  in logo or in game, dunno if it should be that way.

I tried to play with aspect ratio settings, as people recommended. tried scale on display, no scale etc. Does nothing for me, sorry. 

Ironseed community · Created a new topic No video

Hello!

Played original a long time ago, so awesome, so bought a new version.

I've tried to run it, but i have only Ironseed cursor and black screen. I left it to run several minutes just to make sure it is not long loads and then message poped up with character pic "Increased knowledge base". So the game obviously is running but i cannot see it. Switching window/fullscreen does not help.

Any suggestions?

Thank you